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Hi there this is my log read out.
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Please help me get anything to package.
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Nothing will package not even demo files from unreal.
MainFrameActions: Packaging (Windows
(64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows
(64-bit)):
Automation.ParseCommandLine: Parsing
command line:
-ScriptsForProject=F:/NewUnreal/CanCook/ShooterGame/ShooterGame.uproject
BuildCookRun -nocompile
-nocompileeditor -installed -nop4 -project=F:/NewUnreal/CanCook/ShooterGame/ShooterGame.uproject
-cook -stage -archive -archivedirectory=F:/NewUnreal/CanCook/game- package -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows
(64-bit)): Automation.Process:
Setting up command environment.
MainFrameActions: Packaging (Windows
(64-bit)): BuildCookRun.SetupParams:
Setting up ProjectParams for
F:\NewUnreal\CanCook\ShooterGame\ShooterGame.uproject
MainFrameActions: Packaging (Windows
(64-bit)): Project.Build: **********
BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows
(64-bit)): CommandUtils.Run: Run:
C:\Program Files (x86)\Epic
Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe
ShooterGame Win64 DebugGame
-Project=F:\NewUnreal\CanCook\ShooterGame\ShooterGame.uproject
F:\NewUnreal\CanCook\ShooterGame\ShooterGame.uproject
-rem MainFrameActions: Packaging (Windows (64-bit)):
oteini=“F:\NewUnreal\CanCook\ShooterGame”
-noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Windows
(64-bit)): UnrealBuildTool: Messages
while compiling C:\Program Files
(x86)\Epic
Games\4.12\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
MainFrameActions: Packaging (Windows
(64-bit)): UnrealBuildTool:
c:\Program Files (x86)\Epic
Games\4.12\Engine\Plugins\Marketplace\AdvKitPlugin\Source\AdvKitEditor\AdvKitEditor.Build.cs(7,14)
: error CS0101: The namespace
‘’ already
contains a definition for
‘AdvKitEditor’ MainFrameActions:
Packaging (Windows (64-bit)):
UnrealBuildTool: c:\Program Files
(x86)\Epic
Games\4.12\Engine\Plugins\Marketplace\AdvKitPlugin\Source\AdvKitRuntime\AdvKitRuntime.Build.cs(7,14)
: error CS0101: The namespace
‘’ already
contains a definition for
‘AdvKitRuntime’ MainFrameActions:
Packaging (Windows (64-bit)):
UnrealBuildTool: ERROR:
UnrealBuildTool encountered an error
while compiling source files
MainFrameActions: Packaging (Windows
(64-bit)): CommandUtils.Run: Run:
Took 24.8910818s to run
UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows
(64-bit)): Program.Main: ERROR:
AutomationTool terminated with
exception:
AutomationTool.AutomationException:
Command failed (Result:5):
C:\Program Files (x86)\Epic
Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe
ShooterGame Win64 DebugGame
-Project=F:\NewUnreal\CanCook\ShooterGame\ShooterGame.uproject
F:\NewUnreal
\CanCook\ShooterGame\ShooterGame.uproject
-remoteini=“F:\NewUnreal\CanCook\ShooterGame”
-noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details:
'UnrealBuildTool-2016.08.31-18.37.11.txt
MainFrameActions: Packaging (Windows
(64-bit)): ’ MainFrameActions:
Packaging (Windows (64-bit)): at
AutomationTool.CommandUtils.RunAndLog(String
App, String CommandLine, String
Logfile, Int32 MaxSuccessCode,
String Input, ERunOptions Options,
Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Windows
(64-bit)): at
AutomationTool.UE4Build.BuildWithUBT(String
TargetName, UnrealTargetPlatform
TargetPlatform, String Config,
FileReference UprojectPath, Boolean
ForceMonolithic, Boolean
ForceNonUnity, Boolean
ForceDebugInfo, Boolean
ForceFlushMac, Boolean DisableXGE,
String InAddArgs, Boolean
ForceUnity, Dictionary2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1
InDeleteBuildProducts, Boolean
InUpdateVersionFiles, Boolean
InForceNoXGE, Boolean
InUseParallelExecutor, Boolean
InForceNonUnity, Boolean
InForceUnity, Boolean
InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1
InChangelistNumberOverride,
Dictionary2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1
CommandsToExecute,
CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2
Main, Object Param)
MainFrameActions: Packaging (Windows
(64-bit)): at
AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows
(64-bit)): Program.Main:
AutomationTool exiting with
ExitCode=5 (5) MainFrameActions:
Packaging (Windows (64-bit)):
Domain_ProcessExit MainFrameActions:
Packaging (Windows (64-bit)):
copying UAT log files…
MainFrameActions: Packaging (Windows
(64-bit)): BUILD FAILED
- package -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows
The issue that I see in the logs is as follows: error CS0101: The namespace ‘’ already contains a definition for ‘AdvKitEditor’
Please review these older posts that may resolve your issue:
- [Generating Project File Fails][1]
- [Error with Creating a Code Project][2]
- [CS0101 while Generating Project Files][3]
- [Build error on Generating Project Files][4]
Let me know what works for you, or if nothing has worked so far so we can dig into this deeper for you.
Thanks!
Generating project files fails (UE4.8) - Audio - Epic Developer Community Forums
[2]: [v4.7.2]Error on creating code project - C++ - Epic Developer Community Forums
[3]: Error CS0101 when generating project files - Audio - Epic Developer Community Forums
[4]: Build Error on GenerateProjectFiles - Programming & Scripting - Epic Developer Community Forums