Why does UE5.3.2 sunndenly start crashing

I tried to open the project browser, it suddenly closed, the crash reporter came up and displayed this error:
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 903] hr failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:714 with error E_INVALIDARG

UnrealEditor_D3D12RHI

UnrealEditor_D3D12RHI

UnrealEditor_D3D12RHI

UnrealEditor_D3D12RHI

UnrealEditor_D3D12RHI

UnrealEditor_D3D12RHI

UnrealEditor_D3D12RHI

UnrealEditor_D3D12RHI

UnrealEditor_D3D12RHI

UnrealEditor_RHICore

UnrealEditor_RHICore

UnrealEditor_RHICore

UnrealEditor_D3D12RHI

UnrealEditor_RenderCore

UnrealEditor_RenderCore

UnrealEditor_RenderCore

UnrealEditor_Renderer

UnrealEditor_Renderer

UnrealEditor_Renderer

UnrealEditor_Renderer

UnrealEditor_Core

UnrealEditor_Core

UnrealEditor_RenderCore

UnrealEditor_RenderCore

UnrealEditor_Core

UnrealEditor_Core

kernel32

ntdll

1 Like

do you have any local height fog and/or volumetric fog?

i dont know what that is