i feel like the fastest way to navigate sub-menus, in particular, is to click… i’d prefer to just highlight menus without having to at all.
as a good example of the behavior, please navigate (with as few clicks as possible) to: Edit > and alternate between Editor Preferences and the Project Settings sub-menu contents. as far as i can tell this is a universal menu navigation behavior, within UE4.
and so i ask, “why does UE4’s sub-menus have a delay?”
now, the engine is absolutely fantastic, which is why i might assume this global behavior was implemented in this way for good reason. i don’t understand the benefit. i think enjoyable menus is key to comfortable software for the user.
would there be any way i could get options to adjust menu delays?
regards,
knpc