I am running on Linux. UE4Editor takes quite a long time to run. After I create a project, UE4Editor closes and I have to run it all over again.
Also, when I run UE4Editor again and try to open a project I just created, I get a dialog saying “The following modules are missing or built with a different engine version…Would you like to rebuild them now?”. If I click “yes”, Ue4Editor closes and the build starts in the console where I started UE4Editor. UE4Editor then restarts itself.
I am so confused as to how everything is supposed to work. Normally an IDE builds a binary and you run the binary, but here UE4Editor keeps closing and when you build there is no binary to run!
I know from documentation that there are different build types, but how do I build something I can give to a player? A stand-alone binary to run?