Hey, couldn’t find a good section to post this, but I’m mildly curious as to why, when my internet isn’t connected, Unreal shows that it’s trying to ping this address very frequently? Do they routinely do data collection this way, or is this something else obvious I’m missing?
I’m a bit prudish about anything using my data (metered connection) and I just don’t see why this is necessary in a program like UE4 anyway. What gives?