Why does UE 5.2 keep freezing when I try to import a skeletal mesh?

Lately I’ve been working on one of my projects and found that when I try to import a skeletal mesh, the editor just freezes; no crash report or anything. Static meshes seem to import with no issues, and there is no trouble if I import a mesh with an already existing skeleton in the project. I’ve tried switching over to version 4.27, which works seamlessly with no crashes whatsoever. I have to go to my task manager to close down the software, since nothing else in the editor is enabled.
A few notes:

  • I use blender to import meshes with
  • I have installed the latest nvidia driver
  • I have the newest engine version
  • and my crash report client doesn’t show up.
    Has anyone got a clue to this issue?

Hi! Have you solved that? I’ve got the same issue: when I import an object with a skeleton, UE 5.2 freezes.

1 Like

Someone on reddit solved it (Their name is CodeVisionary). When importing form the file explorer you will see a window in the bottom right where you should be able to select “SkeletalMesh.fbx”, which works for me. It is set to “All Files” by default which freezes the engine.


This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.