Why does this suck so badly?

similar, I find that I end up having to build tools or systems to get around unreal issues/workflows. If you’re in mobile / xr, this is even more true. You can’t rely on any unreal core components / classes being up to snuff for mobile. With the rate of change of the engine, you can’t exactly make engine modifications for projects now either. So, you end up reinventing the wheel at the local project or plugin level. For example, you simply can’t use landscape, it’s too heavy. So, I needed to use geometry script and some other workflows to create my own static mesh-based terrain.

Let’s not even get into how unreliable the rendering code is. Took me ages to stumble upon scene view extensions, find they don’t work correctly, then dive directly into RDG and RHI (which also don’t work correctly) … to ultimately end up recreating what the post process pipeline already does… that isn’t available in mobile LDR for some reason.

The engine is a cluster ■■■■ for sure. Feels like you can’t do anything in it without a team now.