I imported this garment from Marvelous Designer. I’m happy with the coat, but the sweater looks plasticky if I shine any amount of direct light on it at all. It also has noticeably less detain in UE5 than in Marvelous Designer. I’m confused what I could have done wrong, because the coat at least looks right.
Hi there,
By default, UE won’t translate the shader settings automatically. For better cloth shaders, take a look at Metahumans Sample Project, there is a Hoodie mesh with a material named “M_top_hoodie”. This material is based off M_fabric_simpler_fuzz_option", which provides the fuzz effect that might help you out.
If you add any metahuman that comes with a hoodie or a sweater, you going to have a proper shader.
Another option, considering you’re a MD user, is to apply a correspondent shader from Substance Painter, and then import that shader into UE using the Substance plugin.
Thanks tons. I hadn’t tried using substance materials, but I went ahead and made the plunge. Now the material looks great in UE. However, I can’t find any way to apply the materials to specific garments. It is applying to the entire outfit. I designed the outfit in MD and exported it as alembic. I can’t for the life of me figure out how to import the garment into ue as multiple objects. You don’t happen to know the answer, do you?
Hi there, unfortunately I don’t. Have you tried to export “selected”? Just wondering, have you tried to export the garment as geometry cache instead? Or breaking it down into parts to be assembled in UE? So each part has a single material assigned?
If you are exporting as Alembic, there must be an option to assign material slots either per material id or uv tile.
I’ll see if I can find anything helpful and share here.
I think I made a little progress. I was able to assign each garment its own material by placing each garment in a separate UV box before exporting it. While setting the UVs up this way doesn’t help any inside Unreal Engine directly, when I import the file into Substance Painter, I am able to assign each garment its own material.
However, now I’m stuck with no idea how to get this garment inside Unreal Engine. I fiddled around with the export settings and looked for tutorials on exporting from Substance Painter to Unreal Engine, but everything I saw was on exporting textures, not the whole garment.