I’m using Dynamic/Lumen lighting and I’ve got this glass material I’ve used for some level instances and a panel I can throw down anywhere. It looks pretty good in the light but in darkness it appears almost fullbright. Any insight into why this is happening?
Can you show the Setup of the material and the “details” panel of the material (Blend mode and shading model)?
It looks like the material is set to unlit.
it could be due to the lighting mode
is it set to receive dynamic shadows?
and also the mesh receives shadows?
Picture is too low in resolution to see the output node (the one on the right). Are you feeding input into that node’s emissive pin?
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Sorry i might have mistaken that. I think i saw it but i cant find it.
Anyway by default it should receive shadows.
Unless the material is until or does something weird. Or you have different light channels.
I do think the light model could affect.
This is the problem. The emissive pin makes the material act as a lamp.
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