My Blueprint segment:
My Unity C# code:
Below is a screenshot of an explanation of how Vector3.Angle() works in Unity, for easy reference.
Hi guys, I’m a game dev student, trying to port a project from Unity to Unreal.
I’ve worked around this specific issue in a different way, but for the sake of knowledge and writing up my work for my uni professors, can anyone help me to figure out why these implementations are different?
I wrote the C# code myself, and it works exactly as I want it to, and as described in the comment on the screenshot, so I tried to translate it directly into Unreal Blueprint, but unfortunately it wasn’t working at all, and I wasn’t able to figure out why.
Any ideas?
Thank you everyone.