Why does the widget fill the screen?

So, I’m kinda new to Unreal, and I’m trying to make a function that spawns a widget where the mouse clicks. The problem is that I don’t know how to scale it. It occupies the entire screen, and I want it to be small. I know it’s a silly question, but I’m having trouble figuring out the answer.

You can use Border to restrict widget (not to fill full screen).

But then the image wouldn’t spawn where the mouse clicks

It’s strange. How do you spawn widget?

I discovered what I’ve done wrong. I needed the Canvas Pannel, set it to Desired, and after that, scale it to what I wanted, like so:

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