Even after closing the launcher.
I can stop the process manually with Task Manager, but will doing that negatively impact the last project I was working on? will leaving it running impact the Editor when I launch it?
It is still using RAM, but it isn’t using the CPU.
But it is bugging me and Im worried if it stacks, or messes with the next time I load up the Editor…
Unfortunately I have been unable to reproduce your problem here. Would you mind providing your dxdiag and some repro steps so we can better assist you? Does this only happen on certain projects or every time you close the editor down?
It doesn’t happen every time, though it does happen frequently.
I don’t use dxdiag often(or in recent memory in fact).
Do I need to use it after it happens, or is it just a general log?
Unfortunately it looks like your graphics card needs to be updated to meet the minimum recommended specs. The 4800 series has been out since 2008 and is not ideal for running Unreal Engine 4 as these cards do not support DirectX 11. Thank you and have a great day!