I have got the .glb file from a 3D modeler for a 3d room, but when I drag and drop it into unreal engine the textures look weird unlike in Blender. Here is how it looks in Unreal Engine :
why does it look like that?
I have got the .glb file from a 3D modeler for a 3d room, but when I drag and drop it into unreal engine the textures look weird unlike in Blender. Here is how it looks in Unreal Engine :
why does it look like that?
My guess is on blender, he used node material which is specific to blender and won’t automatically be converted into unreal material node.
Double check your material in unreal, this is the place where you need to setup your texture manually.
can’t the textures be imported as they look in Blender?
textures yes but materials are different, it the material that contain the setup of how the object look like from an engine.
So this will depend on the material setup on blender and unreal.
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