Hi!
I’m trying to add keyframes to an animation sequence. It works, but it takes ages.
Basically the idea is that I send an array of data (let’s say an array of 150 floats) from an actor blueprint to an editor utility blueprint, where I check that the data is valid and then use it to create keyframes, using the Add Float Curve Keys node. It takes about 30 seconds when my base animation is a simple cartoon model blinking. But it takes up to 3 minutes when it’s a much heavier model. I don’t really understand this, I’m just adding keyframes to existing curves…
Any ideas?