Why does the megascan nanite quality assets look weird?

Hey all, The assets I have downloaded in nanite quality from Quixel Megascans look messy when added to the scene.
For comparison, I have added the high-quality version in the picture below (even the high quality doesn’t look as good as it usually do. It’s like the texture is assigned to a low poly mesh. looks very flat).

The default RHI is set to DirectX 12 and the virtual texture streaming is enabled.
I tried turning off and on nanite from the content browser manually, and changed the relative error of the mesh to 0. None of them fixed this issue.
What else should I do? Please help!

Try setting the AO value to 0 in the material logic.

Thank you @SkyLine_M_M_M! I just saw the post and was going to ask what the AO value was set to. Good community work! We appreciate you!