Hey all, The assets I have downloaded in nanite quality from Quixel Megascans look messy when added to the scene.
For comparison, I have added the high-quality version in the picture below (even the high quality doesn’t look as good as it usually do. It’s like the texture is assigned to a low poly mesh. looks very flat).
The default RHI is set to DirectX 12 and the virtual texture streaming is enabled.
I tried turning off and on nanite from the content browser manually, and changed the relative error of the mesh to 0. None of them fixed this issue.
What else should I do? Please help!