I’ve installed UE 5.0.3-20979098+++UE5+Release-5.0 in order to use the Hololens Template with a DataSmith model (via file).
After working through many other installation bits such as installing VS2022 and the ARM compiler libraries, I’m getting lots of errors when trying to package a project.
After I create a new project with the Hololens template, the new project loads, I can see the gears sample geometry and various other things such as player start point, but when packaging there are a lot of errors, a few samples I’ve posted below. Are there further things I need to install, or this there a problem with the template?
Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/CollaborativeViewer/Blueprints/Commands/DataSmith/UMG/DREndpointUI.DREndpointUI_C:UpdateSources:CallFunc_GetListOfSources_ReturnValue.CallFunc_GetListOfSources_ReturnValue’. Unknown structure.
Error: [AssetLog] C:\Users\colma\Documents\Unreal Projects\MyProject8\Content\CollaborativeViewer\Blueprints\Commands\DataSmith\DataSmithFunctions.uasset: [Compiler] Invalid pin connection from Array and Out Actors : Array of Object References is not compatible with Array of Actor Object References. (You may have changed the type after the connections were made)
Error: [AssetLog] C:\Users\colma\Documents\Unreal Projects\MyProject8\Content\CollaborativeViewer\Blueprints\Commands\DataSmith\BP_DataSmith_Component.uasset: [Compiler] In use pin Anchor no longer exists on node Get . Please refresh node or break links to remove pin.
Error: [AssetLog] C:\Users\colma\Documents\Unreal Projects\MyProject8\Content\CollaborativeViewer\Blueprints\Commands\DataSmith\BP_DataSmith_Component.uasset: [Compiler] This blueprint (self) is not a Actor, therefore ’ Target ’ must have a connection.