I tried to export a fbx file out of blender. I Want to use the file in Unreal 5. Unfortunately, the file is not shown correctly in unreal engine. Please have a look at the Picure.
At the left side you can see the object in Blender, before I exported it as a FBX. At the right side you see the result in Unreal after I have imported in the Engine.
Yes there is not much to see.
Does your FBX file have skeletal animations? If not, try executing the “Convert to Mesh” command on the model in Blender. If the model has animations, you can try using the “better fbx exporter” plugin in the blender
One reason is that the FBX format is not open-source, so Blender doesn’t have stable support for this format, and it’s possible for any bugs to occur. This plugin can provide better export support, but it should be noted that this doesn’t necessarily solve your problem. Therefore, if the cost of this plugin is a bit expensive, you might think of some “other” methods to have a try.-v- Or perhaps you could consider experimenting with other formats that support the export of animations and meshes, such as USD or glTF. I hope this helps you, buddy.
@Producer1980 I’m sorry to hear that. However, if the same error persists even after changing the format, I think the problem might lie with the assets in Blender or the export settings. Could it be that some features that are not supported for export have been used?