Why does the 'ControlRig' plugin show 'is not mounted. Skipping it.' when I package my project? How can I fix this problem?

This is the output log:
“PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘D:/UE5Cat/UE5/MyCat 5.2/Plugins/ControlRig/Content’ is not mounted. Skipping it.
PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘E:/UE5Cat/UE5/MyCat 5.2/Plugins/ControlRig/Content’ is not mounted. Skipping it.
PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘E:/UE5Cat/UE5/MyCat 5.2/Plugins/ControlRig/HostProject/Plugins/ControlRig/Content’ is not mounted. Skipping it.
PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘D:/UE5Cat/UE5/MyCat 5.2/Plugins/ControlRig/Content’ is not mounted. Skipping it.
PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘E:/UE5Cat/UE5/MyCat 5.2/Plugins/ControlRig/Content’ is not mounted. Skipping it.
PackagingResults: Warning: Engine.ini:[Core.System]:Paths entry ‘E:/UE5Cat/UE5/MyCat 5.2/Plugins/ControlRig/HostProject/Plugins/ControlRig/Content’ is not mounted. Skipping it.”

Why does the ‘ControlRig’ plugin show ‘is not mounted. Skipping it.’ when I package my project? How can I fix this problem?

Hey there @Sioer0! Welcome to the community! This warning is mostly saying that ControlRig and it’s affiliated files aren’t going to be packaged with the game. I would hazard a guess that this is by design, and you may not need these files at runtime. Is it causing a fatal error in the build?

I also have the message, even several ones.
It is not a fatal error in the build, its more a error in my head… like how can i make it so there are 0 errors 0 warnings when i pack the project.

Hey there @shadow_tj! Welcome back to the community! In most cases, if you aren’t using control rig for anything, you could disable it and your project won’t even check over the folder to be cooked as it won’t exist.