The character preview window generated using the custom mesh for Meta Human in UE5.8 looks fine to me, but when I try to download it, the neck and head are different from what they appear in the preview, with some severe deformations.
Hi @lokamiri welcome to the forums! I’m sorry to hear you are having problems with your Metahuman. Let see if we can do something about that. Could you provide some further information:
- Describe the process in which you are “downloading” the metahuman character. For example:
- Are you using the assembly function in the metahuman editor, if so, what are your settings
- are you using a plug in such as “Metahuman for Maya” or the “Metahuman for Houdini” plug-in to assemble it in your preferred DCC authoring program?
- Are you “downloading” the Metahuman by exporting the skeletal mesh of your metahuman from the content browser via asset actions?
- Do the changes only appear in the topology (they affect the silhouette), are they only affecting the textures or both?
- Is this only happening to your custom Metahumans in your 5.8 project or is it also happening to ones you create in previous versions
If you would like to attach any images or additional information, please feel free to do so. We’ll try to figure this out and get you back to creating! ![]()