What benefit does this configuration have.
Where exactly? In the transformation settings, using the slider, i can set all axis of rotation from 0.0 to 359.9999… However, i can type in any arbitrary number (including negative).
So weird, I got this range value of -180 ↔ +180 when I am printing the value of the camera forward vector in my blueprint.
Usually this happens because it’s being converted from a quaternion into Euler vector3 when using methods like Add Torque. It should be able to set rotation directly through Set Actor Rotation.