Why does the animation starts way too early?

I am using AI move to node to move the character using an AIController. But I can’t seem to make the character move close enough to a static mesh for example.

I use a sphere trace by channel to detect whether there is a wall in front of the character. I can customize how far in front of the character before it starts detecting. But i go back to my first problem, the character can’t go close enough before it stops.

Here is a video clip to show what is happening.

I don’t have much experience with this, but this is what I think. Your character has ‘PhysicsAsset’. it contains the box / capsule that ensures that your character runs against something instead of running through it (Physics). Make that one smaller so that your character is closer to the wall when he is climbing.

Hopefully it will help you!