I am using AI move to node to move the character using an AIController. But I can’t seem to make the character move close enough to a static mesh for example.
I use a sphere trace by channel to detect whether there is a wall in front of the character. I can customize how far in front of the character before it starts detecting. But i go back to my first problem, the character can’t go close enough before it stops.
Here is a video clip to show what is happening.