I’m importing my model in FBX format, and three files are imported at once: the skeletal mesh, the skeleton, and the animation sequence. When I create a new blueprint, add a Skeletal Mesh component, and assign my animation to it, the animation makes my skeletal mesh about 10 times smaller! Why is this happening? I applied all transformations, exported everything correctly from Blender, and nothing was scaled down there. But here, this problem occurs! Please help me figure it out!
Hello,
When you say smaller, is it scaling your Skeletal mesh or is it squashing your mesh? Would you be able to provide some photos and more details?
Thanks,
Zim