Unreal’s default point by which the AI decides whether it sees me or not, appears to be the middle of the capsule (around waist height). This leads to stupid situations where AI can’t see me behind a breast-high fence.
I see some tutorials that suggest making vision cones on all AIs to avoid this issue. Isn’t this too much overhead? Is there a way to move this “detection point” to the player’s head? How do you handle this?
i created my own as the inbuilt one cant do alot of things so i dont know exactly how the inbuilt one works but i imagine it would work similiar to cones anyway so dont worry about overhead.
using cones and line traces on tick i had 50+ AI with no performance problems and i used it to check arms/legs etc too for targeting
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