DomusLudus
(DomusLudus)
October 17, 2014, 12:26pm
1
[tweak] Improve SpawnActor Blueprint Node
When you put a class in the node everything work because the node get the name of the class:
&stc=1
But when you use a pin class the name of the class disappear but everything still work:
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But, but, but, if you close and open the editor next time, they get a error compile!!!
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This is annoying!
They are a similar problem here: https://answers.unrealengine.com/questions/44883/bug-why-does-spawn-actor-error-out-when-taking-an.htmlds
S-ed
(S-ed)
October 17, 2014, 2:37pm
2
Cause SpawnActor will spawn an Actor. So You need to Cast class as an Actor Class (not Object Class).
DomusLudus
(DomusLudus)
October 21, 2014, 7:17am
3
Hi S-ed, thanks… I have my own workaround. I am give me feedback to epic about Improve the SpawnActor Node because its behave is different when “pin” the class.
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btw… can someone change the tittle post to "[tweak] Improve SpawnActor Blueprint Node ", thanks.