[tweak] Improve SpawnActor Blueprint Node
When you put a class in the node everything work because the node get the name of the class:
But when you use a pin class the name of the class disappear but everything still work:
But, but, but, if you close and open the editor next time, they get a error compile!!!
This is annoying!
They are a similar problem here: https://answers.unrealengine.com/questions/44883/bug-why-does-spawn-actor-error-out-when-taking-an.htmlds