Sometimes, you click compile, wait for the compilation… Play the game and your changes are not there? So you exit the game, click compile again. And now the changes are there. Why did I have to compile twice?
This doesn’t happen every time, but it happens often enough that it’s very frustrating.
Why does this happen? Is this problem so hard to track that it hasn’t been fixed in several different UE4 versions because we just don’t know what causes it? Or is it just very low priority? Is there anything on our end we can do to avoid it?