I noticed that textures samples were disappearing off my content browser despite the uasset existing in the content folder.
Then I realized any uassets being saved through “Save All” is cut off at 89 characters, which means certain files never reached the .uasset part. This prevented the sample from being loaded into the engine when I restarted.
Is this working as intended? I"ll shorten all my assets names from now on but this seems a little odd?