Hi all! I am running into an issue with my Rigid body where it gets VERY skinny when the physics type is changed to “Physics”. This is how my Skeletal Mesh looks in Blender, and note that my Units are correctly set:
I then Export it under these conditions:
Import into UE5.4
Setup the Physics Asset:
And here is proof that the Physics Asset is Simulated:
Then, Create an Anim Blueprint based on my tongue Skeletal Mesh (This video is without any configurations being made):
And then, I add my Ridgid Body node’s logic, but issue happens where my tongue is now EXTREMLY skinny, however the physics seems to be simulating correctly based on the bones and constraints:
Does anyone know what I may be doing wrong here or what may be causing this issue? If you need any more details then I would be happy to provide them! Thank you in advance