Why does pawn's addmovementinput method set scale value 10000 and 1 have the same effect?

Why does AddActorLocalOffset move faster than addmovementinput with the same scale value of 10000?

821D6BCC-6FCE-435e-A1A3-FEF55FD0826D

Add movement input only scales from -1 to 1. MaxWalkSpeed in the movement component determines how fast 1 is. AddActorLocalOffset doesn’t use movement component.

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