Why does packaging a project require 150+ modules built from scratch every time?

Hey guys,

Every time I package my project (Development x64) via the editor, it compiles 193 modules. This takes forever, and happens even if I do a slight change to one class .cpp.

Is this expected behaviour?


That’s not normal no. Are you using the Git version of the engine or the Unreal Engine Client downloadable version?

Git version 4.3.0.

I would check your package settings - is rebuild checked? If so it will rebuild every time

Thank you! I was terrified of having to do a full rebuild every time I wanted to test how small multiplayer changes would perform in a deployed build.

Np… Not sure why it’s checked my default. I don’t think most people would want to do a full rebuild by default each time.