Hi everyone! I’m a beginner learning how to use the Media Framework in Unreal Engine to play videos in my scene. I successfully created a MediaPlayer
, a MediaTexture
, and assigned it to a material that’s applied on a plane. Everything works great when I start the level — the video plays smoothly.
However, when I switch to another level using OpenLevel
, and then return to the original level, the video either doesn’t play or just freezes on the first frame. I’ve tried calling Play()
again on the MediaPlayer in BeginPlay
, but it doesn’t seem to work consistently.
Here’s what I’ve tried so far:
- Checked if the MediaPlayer is still valid after switching levels (sometimes it’s not).
- Tried setting the MediaPlayer to auto-reopen or loop.
- Used
PlayOnOpen
and manually reopened the source.
Do I need to make the MediaPlayer persistent somehow? Is this a common issue with level streaming or garbage collection?
If anyone has experience handling media across level transitions, I’d love to hear how you manage it — especially best practices for keeping media playback stable between levels. Thanks a lot!