I’m using Unreal Engine version 5.3.2.
Whenever I’d create a C++ project, and I import any mesh, as soon as I try to rotate it, either in the world or in the editor view port, the engine crashes. This does not happen when I try to manipulate other transforms, it’s just the rotation.
Here is the error message:
LoginId:fa03aa6b4381baf505d2e28eeb5c6ea0
EpicAccountId:8f3c11e319f84850b648a38a86ae9945Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UnrealEditor_UnrealEd!FWidget::DrawThickArc() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealWidgetRender.cpp:1350]
UnrealEditor_UnrealEd!FWidget::DrawPartialRotationArc() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealWidgetRender.cpp:1251]
UnrealEditor_UnrealEd!FWidget::DrawRotationArc() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealWidgetRender.cpp:1208]
UnrealEditor_UnrealEd!FWidget::Render_Rotate() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealWidgetRender.cpp:691]
UnrealEditor_UnrealEd!FWidget::Render() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealWidgetRender.cpp:240]
UnrealEditor_UnrealEd!FEditorViewportClient::Draw() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:4340]
UnrealEditor_UnrealEd!FLevelEditorViewportClient::Draw() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:4408]
UnrealEditor_Renderer!FSceneRenderer::FSceneRenderer() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:2548]
UnrealEditor_Renderer!FDeferredShadingSceneRenderer::FDeferredShadingSceneRenderer() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:516]
UnrealEditor_Renderer!FSceneRenderer::CreateSceneRenderers() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4010]
UnrealEditor_Renderer!FRendererModule::BeginRenderingViewFamilies() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4809]
UnrealEditor_Renderer!FRendererModule::BeginRenderingViewFamily() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4692]
UnrealEditor_UnrealEd!FEditorViewportClient::Draw() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:4203]
UnrealEditor_Engine!FViewport::GetRawHitProxyData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1967]
UnrealEditor_Engine!FViewport::GetHitProxyMap() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:2023]
UnrealEditor_Engine!FViewport::GetHitProxy() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:2072]
UnrealEditor_UnrealEd!FEditorViewportClient::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:1387]
UnrealEditor_UnrealEd!FLevelEditorViewportClient::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:2514]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2020]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll