I have a timeline moving this enemy with a lerp. It should travel for two seconds then teleport back, but it finishes halfway through it’s length then just sits for the remainder. Does anyone know a way to fix this?
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With timelines, you have to calculate the start and end points before starting the timeline. Put them in variables.
Here, you’re sampling the location at the same time as trying to set it ![]()
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Thanks so much.

