Did you try animating a static mesh component by creating a new blueprint(Actor) and control it there instead of level blueprint?
I have a some static meshes that move up and down when playing a standalone PC game but does not move in Android for a code/blueprint game. We are however using these meshes are controlled through the level blueprint. This is the problem I want to fix that appears in 4.2.1, 4.3, and 4.4.0.
Device tests on Nexus 5 and Galaxy Note 3.
I had a similar problem when following the UE tutorial for programming C++ with the batteries falling into the world. On Android, the batteries will not spawn.
Thank you for a reply to my question. I have not tried creating a new blueprint(Actor) instead of the level blueprint. I will try that now.
Thank you for your advice. The solution to my problem as suggested is to create a new blueprint(Actor) and add the logic in the new blueprint instead of the level blueprint.
Great :D, I’m glad you fixed it.