Hey first of all thanks for joining me on this one. I fixed part of the problem bei creating a “Lobby” level wich open when creating or joining a session. However now i have got another even bigger problem: The connected client does not use the gamestate (i thought the gamestate is replicated?).
Here is my setup in the Lobby-level-blueprint:
Here is the addplayercontroller (calls add function in state, playercontroller array is set to replicated):
I have got a test function wich replicates a string in the gamestate:
Function in gamestate:
The text gets updated in the host-window correctly but it seems like the connected player is using a different gamestate ?? Iam really confused by now and appreciate any help
Best regards and thanks.
M