I have a volume trigger in my level that when set to overlap anything it creates a sound. So when I run through …or shoot through it…whatever. I have a swinging ax swinging through the trigger volume…why is it not triggering the overlap event?
make sure your axe have a collsion volume.
Around the swinging ax? So it has to be a class BP?
No need for a BP. You can add the collsion volume using the Static Mesh editor. UE4 can create a volume automatically for you. Open the Axe mesh in mesh editor and add a collsion volume. That should do it.
I’ve got add complex collision as simple…does it have to be done the other way around for it to work??