Why does my render look different to my viewport?

aha! That lets you ignore MRQ for a while while trying to debug it.

Any other Blueprint logic going on in the level? Gameplay, level streaming, loading screen, some weird BeginPlay event in your sky or Level Blueprint, spawning a Pawn with different exposure, anything?

Without being able to dig around myself, another good next step is to copy paste only the essential stuff over to a new level and see if it behaves differently.