When the model was imported, It was really small so I had to scale it up a hundred times and when I was trying to create the physics asset, this dialogue came up:
I googled the problem and found that I needed to set the minimum bone size to something smaller. So i set it to a hundredth of the original value since I had scaled it up by a hudred.
I think that might a´have something to do with it but I don’t know. Have anyone had this problem? Does anyone know how to fix it?
Same problem. Tried exporting from Blender and Max. I thought maybe it’s an Engine bug, but the default mannequin works fine. Tried exporting in blender units, cm, and max units. Same problem every time. Bones just explode.
I faced with similar problem when I imported MakeHuman’s some model to UE4. I set world units scale in Blender to metric and 0.01 (scale) then I scaled up skeleton (ManuelBastioniLAB’s character) one hundred times and apply scale. After this I did not see such problem.