Why does my projectile follow the pawn movement?

Hi. I have a simple question for you. I have created a basic turret that fires at an interval. However wherever my pawn jumps/moves to the projectiles seem to follow. What am I doing wrong here?

Thanks,

We’re going to need more details dude! What does your blueprint look like when you spawn the projectile? Are you using a template game to start off of? What type of pawn are you using? etc etc

Everything looks fine in the blueprint when the projectile is spawned. I am using the side scroller template with the default game character. I just had a thought that I might need to go into the projectile and create a construction script but I’m not sure if thats nessecary and if not I would like to save time.

oh and the projectile is the basic blueprint effect fire from the built in content with a projectile movement component added and initial speed set to 2500.