Hi all. I am hoping someone can help me out with an issue I’ve been having, as I’ve been trying to debug it for weeks and cannot figure it out.
For some reason, my player character either keeps falling through the landscape. I am only using the standard first person controller blueprint so the collision preset for the player is set to “pawn”. The landscape’s collision settings is set to “BlockAll” and is shown to have collision when I press “alt+c”. I do have a painter layer on the landscape as well as lots of grass foliage.
I have tried restarting making the level from scratch. This worked for a basic landscape, however, after I put all of the foliage on there I began to have the same issues. I am unsure if the foliage is the issue or if I pressed some setting in the midst of placing down foliage.
In another level, I fixed the falling through the landscape issue by instead of using “Player Start”, placing down the player blueprint then turning “auto possess player” to “Player 0”. However, although this fixed the player from falling through the floor, it did not let my player walk around.
Any insight is greatly appreciated!
Hi all. I am hoping someone can help me out with an issue I’ve been having, as I’ve been trying to debug it for weeks and cannot figure it out.
For some reason, my player character either keeps falling through the landscape. I am only using the standard first person controller blueprint so the collision preset for the player is set to “pawn”. The landscape’s collision settings is set to “BlockAll” and is shown to have collision when I press “alt+c”. I do have a painter layer on the landscape as well as lots of grass foliage.
I have tried restarting making the level from scratch. This worked for a basic landscape, however, after I put all of the foliage on there I began to have the same issues. I am unsure if the foliage is the issue or if I pressed some setting in the midst of placing down foliage.
In another level, I fixed the falling through the landscape issue by instead of using “Player Start”, placing down the player blueprint then turning “auto possess player” to “Player 0”. However, although this fixed the player from falling through the floor, it did not let my player walk around.
Any insight is greatly appreciated!