I’ve setup a No Clip material that should keep the actor on the screen at all times while the game is running, said actor is also attached to the player so follows them wherever they go.
The point of it is just that it keeps the actor on the screen if the player clips through a wall.
However this only works correctly if I select the actor in the world outliner, not doing so or unselecting it makes the actor clip through the walls again.
Is it a focus thing?
Any suggestions or help is appreciated.
Attached is my shader and a video.