Since I have an azerty keyboard instead of a qwerty one I’m trying to remap wasd to zqsd for the in-game playing in Unreal Editor 4.27.2.
I’ve started a new blank c++ project with starter content. Then I went to Project Settings → Engine - Input → Axis Mappings.
This is what my new axis mappings look like:
However, no matter what, when clicking Play, the camera movements will only respond to wasd and completely ignore the axis mappings which I put there. I build, compiled and tried restarting the editor but to no avail. What am I missing?