I have an AI bot that if following a path I made with stops for a structure of AI MoveTos. It works like a charm.
At a certain point in the scene I am triggering the mesh to simulate all bodies.
After that I turn the simulation off, Waking all bodies up, but somehow it seems that the skeletal mesh does not follow the AI moveto anymore.
It is still child of the Character class based Bot, but it looks like it got into another coordinate space, because even though the Relative Location is the same (0,0,-87) it jumps to worldspace(0,0,-87), while the Bot is already far away in worldspace.
There is a separate SpringArm that contains the camera within the Bot, and that continues on the path of the AI MoveTo.