Why does my Material AO disappear as i back away from a surface? (not far either)

Basically it still happens… but its barely visible when everything is white version of the material.

Maybe mip issue… but i thought if i set the texture array to no mips that should no longer have mips then… so wtf…

In my video example its a little more extreme because that version has tesselation enabled… so im guessing the 3d space adds ao for lumen as well but lumens ao is kinda garbage so it disappears when u back away