thanks but i know that, and it didn’t help. i use this setting in the texture itself if i’m not doing anything special with the textures.

Also that doesn’t explain why my logo texture map does not cause a solid color tinting that the wood grain texture does. regardless of which uv set its using.
Heres what it looks like with no other uv sets applied and just the base color.
Heres with only the logos
as you can see here without the wood grain texture there’s no tinting of the scene when using only my logos. there has to be some wacky interaction with the uv space.
so my work around for now is to create a uv in the wood grain UV set of all the things that dont have wood grain and scale it so small that it doesnt touch any of the white of the wood grain trim sheet mask.
Here’s the final result. id really love it if i knew why its doing it for one texture but not the other, i can only assume its a texture coverage issue or something, because my logo texture uv space isnt filled as much as my wood grain texture.



