Why does my Glass Texture doesn't look the same on the back side

How do I make the Glass Texture also transparent from the back side where as how I have it translucent in the front side?

How do I make it translucent also in the back side

Front Side:

Back Side:

Material Node I used:

I tried to use a multiply node but the problem still persists where the back part of the glass texture I have is very strong compared to how it looks in the front

Added Multiply Node:

Back Look:

Front Look:

Try setting the material to Two Sided (in it’s Details Panel)

The Fresnel node maybe be causing an unwanted index of refraction on the other side. You could try debugging it’s value with a node (Debug Float Value)

Thank you for the help there!

I did try to set the material to Two Sided in the Details panel
But, Whereas I’m not too keen on how to debug its value with a node using a debug float value. Do you mean like using a Parameter on the Fresnel Node to adjust its value?

I’m pretty new to unreal so I don’t know much :sweat_smile:

You can reduce the lerp to just two parameters:

Per pixel normal offset seems to give better results for the IOR

1 Like

Thank you so much for the help there! Was able to fix the problem and have the back side of it with less opacity :>

1 Like