Trying to this but it doesn’t matter on which client it runs it always calls the same game instance and not the players own game instance:
Any ideas?
Thanks in advance.![]()
Trying to this but it doesn’t matter on which client it runs it always calls the same game instance and not the players own game instance:
Any ideas?
Thanks in advance.![]()
A player does not have a game instance, the game does. The game session only has one game instance which is a singleton that persists for the lifetime of the game.
If you are referring to networking, you might be thinking of the game state, which is a singleton that each client has, or the player state, which is a singleton each player controller has. (Note that a player and client are not the same)
See:
This forum answer might also help: