Why does my foliage almost disappear when I move further away?

I’m doing a fly-through render and when I render far away from these Evermotion trees they lose detail -
My cinecamera has an LOD drop down with low-medium-high settings but it doesn’t appear to make a difference. I also turned off ‘auto compute LODs’ and set the LOD screen space on all meshes to 1, no difference, the trees themselves only seem to have LOD ‘0’. In the foliage painter there is a cull setting but that makes no difference either.
I’ve looked into LODs for the meshes, material settings and ‘Dithered LOD Transition’ supposedly when it’s not checked the instances will not fade out. Then I’ve read it’s down to the fact I’ve used the foliage painter which doesn’t read the ‘dithered LOD transition’, so I placed a separate tree without using the foliage tool and that also loses detail when I zoom out, but to a lesser extent than the foliage painted trees… I’ve looked into the World settings and rendering tab which has ‘default max distance’, ‘global distance field’, I’ve looked at cull settings in the foliage painter, as well as cull volumes, I’ve looked over my skylight and dynamic light settings… all to no avail…ARRGGHHHHHHH!!!.. can anyone please help?..

Sorry to re-open this old post but I have the same problem with my scenes and cant seem to find a fix I have tried just about everything.

I was not seeing this in the editor but there seems to be no way around this in Cinematics, So I deleted all LOD’s to try and understand better the issue and now I can see it in the Editor as well.

I have tried disabling MIPS etc all to no avail…

Any help would be much appreciated!


4 years later :slight_smile: - anyway… I think its driven by the ‘Opacity Mask Clip Value’ of the material which by default is set to 0.333. You can increase the value to have more detail when you look at the material from the distance. You have to check the material of the LODs and change it there.
Another reason might be the automatic settings for the LOD distances in the tree meshes. For trees I always change the distances manually (actually any vegetation). Otherwise the LODs are kicking in too early and you see low quality trees everywhere.

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thanks :slight_smile: i had deleted all LOD’s in the scene and so it shouldnt be LOD related right ? i can try to look at the opacity mask clip value in the material.

thanks… work for me changing the OpacityMaskClip to 0.1 now all trees not dissappear too early

My man, I salute you !! I did the trick !! :slight_smile:

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Thanks worked like magic…

Thanks, this is what caused all the problems.