I am trying to make a inventory system and am running into a problem firing my custom event from a separate blueprint. Does anyone know why it wont fire?


I am trying to make a inventory system and am running into a problem firing my custom event from a separate blueprint. Does anyone know why it wont fire?


Is REF Inventory a valid reference?
Extending to this, call IsValid macro on “REF Inventory” and check reference validity.
thank you guys turns out it is invalid any idea why that would be bad i typed it in through selecting variable type and found my inventory
can you not reference a widget from another widget
