So I have an enemy AI set up to patrol, and he will still pawnsense after both player characters are dead. Anyone have an idea of why this might be happening?
My first guess would be that the AI is still seeing the dead pawns. As long as the skel mesh is on the level you can assume the pawn exists, and as such will get picked up by pawn sensing. Have you tried slapping a kind of “is alive” condition in your sensing handling event?