Why does my daz model lose pose and weapon attachments when imported into unreal

Hey guys,
I started in DAZ Studio where I loaded a character that came without any weapons or gear in hand. Then I manually added a mace and a shield and parented them to the hands.
After that, I saved the whole setup as a Scene Subset so I could reuse it later.
I then loaded that Scene Subset back into the scene (see image 1) and used the DAZ to Unreal Bridge to export it.
I chose Skeletal Mesh as the export type and kept the default settings (see image 2).

But when I load the character into Unreal using the bridge, the result looks like image 3.
The character is in a T-pose and the mace and shield are no longer attached to the hands.
It’s like everything got reset or lost during the transfer. My questions are:

  1. Is this normal when using DAZ to Unreal, or am I doing something wrong?
  2. If this is normal, is there a proper way to fix this inside Unreal manually , like reattaching the props or reapplying the pose? If not how to avoid this just from start? Still new so any help or guidance will really help me alot and I will be truly grateful